

Tailors have the ability to craft two different banners, Explorer's Banner of Herbology and Explorer's Banner of Geology.Tailoring is in-charge of crafting BiS items for 6 different professions! A few examples of these items are Master's Wildercloth Chef's Hat, a BiS Cooking Accessory, and Master's Wildercloth Alchemist's Robe, a BiS Alchemy Accessory. These items increase your overall crafting ability for your profession.

#ARTISAN WORKTABLE VS KHITAN ARTISAN TABLE PATCH#
Meet Ponzo! Knowledge Points & Recipes in Dragonflight Patch 10.1įor those players still working on catching up with their chosen Specialization, don't worry - patch 10.1 isn't going to bring you further behind. By interacting with Ponzo, a new Niffen that definitely isn't running a ponzi scheme, Tailors can earn Ponzo's Cream and Glimmerogg Timeshare Voucher, used to trade for recipes such as Reserve Parachute.įor more information on Ponzo, take a look at our guide below! Tailoring is no exception, and has fun recipes to learn from Rossmar, found in Loamm when arriving in the Zaralek Cavern. In Patch 10.1, players explore the underground Zaralek Cavern, and Professions gain several new recipes! This is, however, an entirely new issue and shouldn't be tacked onto this one.Dragonflight Patch 10.1 Tailoring Changes

Pt still picks up the event, though, and damages the bucket after the transforms have been applied. When fired from the AW tables, the event will be ignored by the CrT stuff because its inventory isn't an instance of vanilla's Inventor圜rafting, which is expected behavior. My assumption is that when crafted in the vanilla table, the event is received first by Pt, then by CrT, and when crafted in the AW tables, the transforms are always applied before the event is fired.
#ARTISAN WORKTABLE VS KHITAN ARTISAN TABLE MODS#
Both mods use the event at the same priority level which means dispatch order is undefined. Pyrotech (Pt) uses the PlayerEvent.ItemCraftedEvent to damage remaining buckets and CraftTweaker (CrT) also uses the same event. I believe this discrepancy in behavior is caused by the order of operations. With a vanilla table, the remaining wooden bucket is always 8 / 8. When removing a clay ball from a wooden bucket, the remaining wooden bucket always has 7 / 8 durability. This solves the issue and reveals another. Responsibility for reducing item slots has also been transferred to the getRemainingItems method. The call to getRemainingItems now returns an authoritative list of the remaining items. Items in the remaining items list were merged back into the crafting grid after all slots were reduced, while empty slots in the remaining items list were simply ignored. The call to getRemainingItems allowed returning items to the crafting grid, but did not allow explicitly declaring a slot empty. This was caused because Artisan Worktables (AW) incorrectly handled remaining items. Hardcore Bytes Mod: 0.1.0-SNAPSHOT+8da5861.Scriptīucket_of_clay.zs Affected Versions / Used Mods I expect the same behavior as in the Vanilla crafting table. This could be the result from applying getContainerItem.? The partially filled bucket in the crafting grid now has 3 units of clay in it.The recipe puts an empty bucket into the player's inventory.The crafting result is a clay ball as expected.

"ArtisanIngredient cannot be cast to CTArtisanIngredient" crash #240.) (Make sure to not leave clay behind in the crafting grid, or.
